Mini games
The mini games are 11 short games played on the real Brudvig Hockey rink, with the same skating, passing, shooting and hitting as a full game, and different rules. Most last 60 or 90 seconds. Every game keeps your best score. Open the main menu and tap Mini games, or go straight there: brudvighockey.com/?mini=1.
- Games
- 11
- Length
- 60 or 90 seconds, mostly
- Players
- One. You against the clock and the computer.
- Bests
- Saved in your browser, and on your profile if you have one
- Controls
- The same as a real game
- Cost
- Free, like the rest of it
All 11
| Game | Clock | Your score | The idea |
|---|---|---|---|
| 🏒 Classic Shootout | Five rounds, then sudden death | Points | You against the computer, one shooter at a time. You shoot, then you stop theirs. |
| 👑 King of the Rink | 90 seconds | Points | A ring on the ice. Check everyone out of it. Stay in it yourself. |
| 🪟 Glass Breaker | 60 seconds | Points | Sixty seconds, three crash-test skaters and a lot of glass. |
| 🎯 Target Practice | 60 seconds | Points | One lit corner, one empty net, a combo that climbs. |
| 📡 Slap Shot Speed Trap | 60 seconds | Hardest shot, in mph | Five shots. One radar gun. The hardest one counts. |
| 🟡 Pinball Passing | 60 seconds | Points | Pass through the moving rings. Two teammates, zero patience. |
| 🔶 Cone Dash | 60 seconds | Fastest time | Through every gate, in order, against the ghost of your best run. |
| 🥅 Breakaway Gauntlet | Until your three lives are gone | Goals | Endless breakaways. The goalie gets bigger every time you score. |
| 🎳 Bowling for Skaters | Five frames | Points | Six tiny skaters in a rack. You. A run-up. Five frames. |
| 💣 Hot Puck | 90 seconds | Points | The puck blows up every ten seconds. Don't be holding it. |
| 💥 One-Timer Frenzy | 60 seconds | Points | A large man feeds you passes. Shoot them as they arrive. |
How they work
Pick a game and you get its rules card: four lines, no essay. Press Go, a 3-second countdown runs, and the clock starts. At the end you see your score and your best, and you can go again straight away.
Every mini game runs at the same speed and the same computer difficulty for everybody, so a best score means the same thing on every phone and computer. Nothing is juiced: the Speed Trap measures the same slap shot you have in a real game, and the hits are the real hits. The players do look different. Big heads, tiny bodies, one enormous man. It's in the rules cards.
Your bests are kept in the browser you play in. If you're logged in with a Challenge Cup profile, they're kept on the profile too, so they follow you to another device.
The rules, game by game
🏒 Classic Shootout
You against the computer, one shooter at a time. You shoot, then you stop theirs. Five rounds, then sudden death. Score: points.
- Best of five against the computer: you shoot, then you stop theirs.
- Still tied after five: sudden death.
- Win it and a tougher team comes out. Lose one and it is over.
- How many shootouts can you win?
👑 King of the Rink
A ring on the ice. Check everyone out of it. Stay in it yourself. 90 seconds. Score: points.
- Knock the other skaters out of the ring: 100 each.
- Clear the ring and a new wave comes in, bigger: 250 bonus.
- Go out yourself and you lose a life. Three lives.
- Everyone has a big head. It is not a disadvantage. Probably.
🪟 Glass Breaker
Sixty seconds, three crash-test skaters and a lot of glass. 60 seconds. Score: points.
- Check the skaters into the glass. A pane that breaks: 100.
- Break one that's already broken: 25. The crew is tired.
- Clean over the glass into the seats: 150.
- You are enormous for this one.
🎯 Target Practice
One lit corner, one empty net, a combo that climbs. 60 seconds. Score: points.
- Hit the lit corner: 100 times your combo (up to x5).
- Tap Shoot to go low, hold it to go high. Push the stick left or right to pick the side.
- Shots from inside the red line don't count.
- Wrong corner: the combo resets.
📡 Slap Shot Speed Trap
Five shots. One radar gun. The hardest one counts. 60 seconds. Score: hardest shot, in mph.
- Five shots at an empty net. The radar clocks every one.
- Hold Shoot for the full wind-up. Let go to fire.
- Your best shot is your score. Same shot power as the real game: nothing juiced.
- You are all shoulders today.
🟡 Pinball Passing
Pass through the moving rings. Two teammates, zero patience. 60 seconds. Score: points.
- Pass to a teammate: 20. Through a ring on the way: 100, two rings 400, three 900.
- They pass it straight back. Their aim through the rings counts too.
- Completed passes in a row build a combo (up to x4).
- A pass to nobody resets the combo.
🔶 Cone Dash
Through every gate, in order, against the ghost of your best run. 60 seconds. Score: fastest time.
- Skate through the gates in order. The next one glows.
- Clip a cone: one second added.
- Your best run skates with you as a ghost.
- Fastest time wins. You are small and aerodynamic.
🥅 Breakaway Gauntlet
Endless breakaways. The goalie gets bigger every time you score. Until your three lives are gone. Score: goals.
- Score on the breakaway. Every goal makes the goalie bigger.
- A save, a miss or losing the puck costs a life. Three lives.
- Someone is chasing you. He gets faster too.
- Goals is the score.
🎳 Bowling for Skaters
Six tiny skaters in a rack. You. A run-up. Five frames. Five frames. Score: points.
- Skate in and check the rack. Every skater down or knocked off his spot is a pin.
- All six: a strike, 4 bonus.
- Five frames, one run each. After the first, the rack moves.
- The goalie is in the back row. He is padded. Good luck.
💣 Hot Puck
The puck blows up every ten seconds. Don't be holding it. 90 seconds. Score: points.
- Three on three. The puck goes off ten seconds after every drop.
- Whoever has it (or touched it last) when it goes gives the other team a point.
- Goals are a point too. Bobbleheads, all of you.
- Your points are your score.
💥 One-Timer Frenzy
A large man feeds you passes. Shoot them as they arrive. 60 seconds. Score: points.
- The feeder sends you passes, again and again.
- Hit Shoot as the pass arrives for a one-timer.
- One-timer goal: 100, plus 25 for every one in a row.
- A plain shot that goes in: 30. A save ends the streak.
Tips from the bench
- Speed Trap: hold Shoot until the wind-up is full, about three quarters of a second. Letting go early is the most common way to lose.
- Target Practice: tap for low, hold for high, and the stick picks the side. Don't shoot from inside the red line. It doesn't count.
- One-Timer Frenzy: press Shoot as the pass arrives, not after. On a phone the button reads ONE-T when it's on.
- Classic Shootout: come in with speed, deke (flick the stick side to side) to pull the goalie across, then shoot to the side he left, or pick a corner high from the slot. A shot from right down by the goal line rarely goes in: the goalie seals the post. In net, stay square to him and drop into the butterfly when he gets close.
- King of the Rink: hold Check to wind up a bigger hit, and don't chase anyone over the edge of the ring. The ring doesn't care who started it.
- Cone Dash: a clipped cone costs a full second. Smooth beats fast.
More on the real moves: controls, shots and moves and tips.
Questions
How do I open the mini games?
On brudvighockey.com, tap Mini games on the main menu. Or open brudvighockey.com/?mini=1 to go straight to them.
How long is a mini game?
Most are 60 or 90 seconds. Breakaway Gauntlet runs until you lose three lives, Bowling for Skaters is five frames, and Classic Shootout is five rounds, then sudden death.
Are my best scores saved?
Yes, in the browser you play in. With a free Challenge Cup profile they are saved to the profile as well.
Can I play mini games with a friend?
Not together. Each mini game is one player against the clock and the computer. Play a friend in a full game with Challenge a friend, or compare bests.
Do mini games work on a phone?
Yes. Same thumbstick and buttons as a full game, on phones, tablets and computers.